Motion control is a mechanical process to move a camera through space and control every aspect of it: focus, frame rate, & position. In the old days it was a mechanical process where the camera would move along a slider at a known speed and be able to return to the start position and repeat the same action over and over. Today it revolves heavily around robotics and massive amounts of data flowing to and from the camera.
Our system is The Milo Motion Control, which includes and automates: dolly movement on track, a crane, a camera operator, and a focus puller. By programming the movements of each of these roles we can remove the guesswork and repeat it over and over again. This can be very valuable when you have limited time to achieve a complex shot and need to do multiple takes.
For tabletop shooting you can save multiple moves and trigger practical effects from the Milo. The hero burger can take long time top prepare, so you can rehearse the move with a stand in and nail the exact same move once it is ready. The hero burger will not be camera ready for long which necessitates proper preparation and rehearsal to nail the shot.
If your product or talent needs to be shot in a studio, but the creative calls for sweeping location shots with dynamic camera movement this is a solution. Program your camera movement and shoot the hero in the studio on green screen. Pack up motion control rig and travel to location up pack and set up the rig. Trigger the pre-programmed moves and you have a back plate, which matched your hero studio moves and can be composited together.
Integration of computer-generated animation with real world practical elements can be achieved effectively with motion control whether you need real world backgrounds with animated characters or vice versa. The camera data can be exported & imported to blend the virtual with the practical seamlessly.
Stereoscopic shooting to create 3D imagery out of inanimate objects can be efficiently done with motion control. We shoot a left and right eye pass with a single camera. The Milo can match the previous camera move with a slight offset to capture to footage necessary for 3D viewing.
You can see Nigel’s work at: